Companions

The Companions are similar to the Fighters Guild of CyrodiilEorlund, a blacksmith in Whiterun, states that they have been leaderless sinceYsgramor. He says that an elder known as Kodlak Whitemane acts as theHarbinger (counselor), but that there have been no actual leaders since Ysgramor. The fact that they have no official leader is emphasized by their name.
If Torvar is asked, "Who's in charge around here?" before joining, he will reply, "In charge of what? I'm in charge of me, and you're in charge of you."
Jorrvaskr, the mead hall where the Companions live and operate, is the oldest building in Whiterun.

First interactions

Aela the HuntressFarkas, and Ria are the first faction to be encountered inSkyrim. They first appear at Pelagia Farm outside of Whiterun fighting agiant. They may be assisted, and if this is done, Aela and the others react positively, while not helping causes her to deliver chastisement. Whether they are assisted or not, Aela extends an invitation to Jorrvaskr. If Whiterun is approached using a different route, it is possible to completely miss this fight.

Assistance

After joining The Companions, if the law is broken in Whiterun, and theguards react negatively, members of the Companions leap to defend.

Jorrvaskr

TESV Jorrvaskr
Jorrvaskr, headquarters and Mead Hall of the Companions.
Jorrvaskr is the home of The Companions, located on the eastern side of Whiterun in the Wind District. Jorrvaskr sits at the base of the Skyforge which is an ancient forge from which special weapons and armor are crafted by Eorlund Gray-Mane. The Skyforge creates the finest steel in Tamriel, which is why Jorrvaskr was erected in this location. The inside serves as both the Companions' lodging and mead hall where they sleep, tell tales of valor, and occasionally fight each other. Once The Companions are joined, this hall can serve as home for the Dragonborn, too.
On the southern wall of the mead hall is a special area created to hold the fragments of Wuuthrad. At the end of the Companions questline, the last fragments are collected, and Wuuthrad is reforged to become whole. Wuuthrad can be kept after the final quest.

Joining the Companions

The most straightforward way to join the Companions is by simply heading to Jorrvaskr in Whiterun and talking to the members until directed to the Harbinger, Kodlak WhitemaneVilkas opposes the new member, but Kodlak reassures him and directs him to go outside and provide training. The Dragonborn must use melee weapons (or bare fists) when fighting Vilkas, and the weapon(s) can be enchanted. After the training, Vilkas will send the Dragonborn on an errand to Eorlund Gray-Mane, Whiterun's senior blacksmith at the Skyforge, in order to sharpen a sword. Eorland offers information about the history of the Companions. He asks the Dragonborn to take a shield back to Aela. After these errand quests are completed, at least one radiant quest is given before being initiated into the guild. After the brief initiation ceremony, the new member is directed to choose a bed in the living quarters, which comes with a secure dresser for storing items.

The Circle

See also: The Circle
The Companions also have a secret. Several of the Companions are werewolves and, as such, the guild is in constant conflict with a band of werewolf hunters known as the Silver Hand. During an early Companion quest, Proving Honor, an attack on Farkas by the Silver Hand can be witnessed from within a locked cage. After this, "What is it like being a werewolf?" can be asked of them. They will not answer the question and may attack if too many questions are asked.
After completing more quests after the Proving Honor quest for the Companions, Skjor can be spoken to. He and Aelaoffer lycanthropy. If the Dragonborn agrees, a special ceremony is conducted allowing for the transformation into a werewolf to occur once per day. Further interaction with the Companions halts until a decision is made.

Quests

Side quests

  • Most of these quests are radiant and can be repeated unlimited times, with random goals. For example in Animal Extermination, the house and target beast will be different each time. 300 GoldIcon are gained by completing each quest.
  • Entering and leaving the area which the NPC currently occupies changes radiant quests. It is possible to simply reenter Jorravaskr until the desired quest appears.
  • Sometimes, the leaders won't have any quests. Reentering Jorrvaskr may also change this.
  • Some of these quests (like Purity) are one time only, but they still follow the "reset" mentioned above, when leaving an area.

Initial wave

These quests are available after completing Take Up Arms

Second wave

These quests are available after completing The Silver Hand.

Final wave

These quests are available after completing Glory of the Dead.

Members

Asking Aela, Farkas, Vilkas, Athis or Njada to be a follower allows for free training sessions, because gold spent on lessons can be removed from their inventory repeatedly. Companions trainers specialize in melee skills. Members of the guild can be fed upon by a vampire, but this is still considered a crime.
The following people work for the Companions, though are not technically members.

Former members

  • Arnbjorn - He was asked to leave because his "unorthodox" methods were offensive to the members.
  • Hestla - She did not progress too far, thus being called a "whelp" and no longer believes her past with the Companions to be important.
  • Uthgerd the Unbroken - Uthgerd attempted to join The Companions but accidentally killed the boy she was set against. Thus, she was not accepted into the Companions and bears a grudge against them.

Bounty

The way that The Companions' bounty works is different than the normal bounty system. The only way that bounty can be received is by stealing things from other Companions (through pickpocketing or just taking things from the shelves of Jorrvaskr) or by killing a companion in a single hit. It is possible to attack any one of The Companions without incurring any bounty. A warning is issued upon first strike, "Watch it there, Brother/Sister". Thus, the SneakOne-Handed, andArchery skills, as with any other offensive skill, can be leveled repeatedly. Killing a Companion causes a bounty of 1,000 to be assessed.

Achievements

Take Up Arms (Achievement)
Take Up Arms
Join the Companions
Points10 Game points
Trophy
Bronze trophy

Blood Oath (Achievement)
Blood Oath
Become a member of the Circle
Points10 Game points
Trophy
Bronze trophy

Glory of the Dead (Achievement)
Glory of the Dead
Complete "Glory of the Dead"
Points30 Game points
Trophy
Silver trophy